Here's another interesting Technical Support case for our Users
Question: I need to represent transparent areas within a material that I'm using. How do I proceed?
Answer: In order to create a hole in a texture map, simply proceed as follows: - With an image editing software create a new file with a 1024*1024 resolution; - Apply a "WHITE" color background; - Now draw the shapes that you want to represent as "HOLES" in Black; - Save the image in the .png, .jpg, .bmp etc; - Open Edificius and go to the CATALOGUE node (USER or PROJECT) and under materials and colours load your custom material; - Select the TEXTURE and under "Properties" go to the "Transparency" section; - In "Transparency" select "Perforations/holes" > "Image" and upload the image that you previously created; - cofirm and now Apply TEXTURE to the desired object; - View the effect in the RTBIM view.
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